Knowledge base
The Simulation Baseball wiki
How the engine actually models baseball: ratings, development, aging, morale, scouting, and the front-office systems you run. The depth is the point.
Getting Started
Player Systems
How player ratings work
The 20-80 scale, current vs potential, and the hidden model underneath the card.
Player development
What makes a prospect close the gap to his ceiling, and why two identical talents can diverge.
Morale and personality
The human side of the roster, modeled as real inputs rather than flavor text.