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Knowledge base

The Simulation Baseball wiki

How the engine actually models baseball: ratings, development, aging, morale, scouting, and the front-office systems you run. The depth is the point.

Getting Started

How baseball simulation works

A plain-language tour of how the engine turns two rosters into a real, pitch-by-pitch game.

Player Systems

How player ratings work

The 20-80 scale, current vs potential, and the hidden model underneath the card.

Player development

What makes a prospect close the gap to his ceiling, and why two identical talents can diverge.

Morale and personality

The human side of the roster, modeled as real inputs rather than flavor text.

Front Office

Scouting accuracy

A report is an estimate, not the truth. Here is what sharpens it and what to trust.

Reference

Glossary

The core terms you will see across the game and this wiki, defined.

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